“I received a request for assistance from the Israeli army and police, and responded immediately. We started performing scans and other actions in the area,” says Lieutenant Colonel (ret.) Yair Vaknin, Head of Security and Head of the ICL’s Dead Sea site’s rescue unit, which is part of an array of rescue teams created by ICL. “Our members specialize in rescuing people from earthquakes, but can assist in many other events. We opened traffic routes with various mechanical engineering equipment which belongs to the Dead Sea site. During the day, a bus with 40 ICL employees was carried away by a flood and nearly toppled over but was safely rescued by the first-responding rescue teams which arrived at the spot.” Rescue teams after the earthquake in Mexico. ICL Dead Sea’s rescue unit has 81 men and women, all of whom are company employees who volunteer to serve in it. “We live in a geographically-complex area, on top of Africa’s earthquake-prone Great Rift Valley,” Yair says, explaining the reason for the creation of the unit in 2010. Therefore, it decided to create a professional rescue unit populated by volunteers who will save lives in the site’s area.” “ICL’s management realized that in case of an earthquake, the Dead Sea site would be at a lower priority for assistance because of its geographic distance, and because most of the rescue and assistance efforts would be turned to places of settlement which are nearer to the earthquake’s epicenter. The unit is divided into two sections, each with two teams that operate during routine and emergency times. It is the biggest unit in the rescue array established by ICL Its members have already participated in rescue and extraction missions in disaster areas in Mexico, Italy and Haiti, as part of rescue missions organized by different rescue bodies. “The Mexicans in the disaster area cried, ‘Silencio,’ and stood silently”Īdva Sheratzki, HR manager at ICL and a volunteer at the rescue unit, will never forget the month of September 2017. The ground shook in Mexico, and a short time after, the unit prepared for the rescue. we received a message that a rescue mission was being organized by “Magen Rescue,” a company that gives our unit professional guidance, and that at 10:00 a.m. Foxbat, a development team made up of ex-SNK developers, put out a fighting game called Unholy Night: The Darkness Hunter for the SNES in 2017, over two decades after that console was succeeded by the Nintendo 64.We would be notified as to who will be on it,” Adva tells us. Some smaller development teams go even further than that. Sony kept supporting the PlayStation 2 for a few years after the 2006 launch of the PlayStation 3 with games like Star Wars: The Force Unleashedand Silent Hill: Shattered Memories. Last November, Just Dance 2020 launched on Wii alongside all current-gen consoles. While this is strange, it isn't the first case of a newer game being released on an older system. There will only be 3,000 of these made, so it could become a bit of a collector's item. Additionally, since the Wii Shop Channel shut down in 2019, the only way to get a new game on the console is by using a physical copy. This is why the game is also being ported to the Wii U, as it supports all of the features Provinciano wanted from a Wii version. Provinciano was able to make it happen, but as Wii games aren't region-free, North American players won't be able to play the port on their Wii. While Nintendo of America passed on a Wii port of Shakedown: Hawaii, Nintendo of Europe was more open to it. The Wii version of the game comes with a caveat. The Wii is a system he holds near and dear, so releasing his game on that platform is a special achievement. The feel of the Wii remote and its motion capabilities was also too good to pass up. Porting to a dated console offers him a fun challenge, and conquering the Wii's system memory to give players the same experience as current-gen platforms gave him just that. Provinciano is the one-man team behind Vblank Entertainment. This is clearly a labor of love, as Brian Provinciano discussed in a statement that went up alongside the announcement. It's also important to note that each version will support all controller options for each console. They also offer players the option of a 4:3 aspect ratio, making the game look more like the 16-bit classics it's impersonating. The Wii and Wii U versions will include all post-release content and gameplay tweaks. The Nintendo Wii was released in 2006 and succeeded by the Wii U in 2012, which was followed by the Switch in 2017. The decision to port it to other consoles isn't surprising, though the developer's choices are. The game received decent reviews, with the PlayStation 4 version currently holding a 78 on Metacritic.
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